To be sure, there’s a lot Infinity Ward still has to fix. It encourages players to try out new guns, and I can see the benefit in that with more varied gameplay. I’m not a fan of the new Gunsmith where you have to level up virtually every weapon in order to unlock all the attachments, but I can live with it. The zero-stakes gameplay - every death is followed by an instant respawn in most modes - means that you can just switch your brain off and chase frags down. The feeling of a quick scope kill at close range never gets old, and it never ceases to make you feel like a complete badass. The SP-R 208 marksman rifle is one of my favorites. You can take a dip in the waters around Zarqwa Hydroelectric and flank your opponents, or even make a quick escape. Zarqwa Hydroelectric, Al Bagra Fortress, and Crown Raceway are bright spots in the map pool. Map control also feels like a non-existent concept on this map, seeing as how the entire map is basically one lane.įortunately, some of the other maps play a lot better. Having said that, flanking could be difficult, considering how loud footsteps are in Modern Warfare 2. There are two ways to play this map - simply post up at the long corridor next to the Truck Lane, or run around like a frenzied bunny in the hopes that you can flank unsuspecting enemies hiding behind the cars (if you can spot them, that is). It is best described as a single long lane jam-packed with the burnt-out husks of cars and trucks. The Santa Seña Border Crossing map is particularly mind-boggling. It felt difficult to control the pace of the game or tell where enemies were spawning, which made it nearly impossible to even know where to look, such as when attempting to capture a point in Domination.Ĭompared to 2019’s Modern Warfare, I found myself getting shot in the back a lot more frequently. Credit: Activision BlizzardĬonfusing spawn logic - I have had enemies literally spawn into my crosshair more than once - makes these maps even more difficult to navigate. The game has 10 core maps (not including the Valderas Museum which was in the beta but is missing at launch), many of which can be described as a discombobulating warren of rooms, corridors, and doorways. While fans were quick to complain about the maps in Modern Warfare, Infinity Ward’s seeming aversion to traditional three-lane maps hasn’t gone away. Map design is also a whole different matter altogether. More often than not, you’ll find yourself getting mowed down by someone who is posted up in a window, or lying prone in an infuriating corner. There is now little benefit to sliding, which contributes to the slower pace of the game. What’s more, you cannot shoot while sliding, and sliding around corners leaves you vulnerable because of the long delay needed to get your gun back up again. At the moment, you can attempt to perform the action by aiming down sights and then meleeing while sliding, but it isn’t quite the same as before. You can no longer slide-cancel, which is when you refresh your tactical sprint by sliding and then standing up again. The nerfed movement mechanics incentivizes camping and holding angles, with bunny hopping removed from the game just prior to launch.Īfter all, why risk sprinting around the map and getting caught with your pants down, when you can just wait for someone to run into your crosshairs? Modern Warfare 2 multiplayer plays a lot slower Credit: Activision BlizzardĬompared to last year’s Vanguard, Modern Warfare 2 adopts a much slower pace.
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